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JUNIOR UX DESIGNER AND UNITY DEVELOPER

ROLE

Junior UX Designer and Unity Developer at SONY Nordic

DESCRIPTION

Design and development of short-term projects in collaboration with lead developers and artists. These tasks have included:

* Assisting in prototype development of interactive experiences using game engines such as Unity (C#) and Unreal Engine 4 (Blueprint).

* Designing levels for prototype minigames experiences.

* Designing user journeys and wireframes in Figma for early stage UX tests.

* Creating drawings and sketches for concept visualization. • Participated in brainstorming sessions to generate ideas for upcoming experiences focusing on UX aspects.

* Adjusting and creating new 2D and 3D assets in Adobe Photoshop and Blender.

* Testing and reviewing new builds and documenting issues.

*Create visual style from moodboard to implementation

YEAR

2022 - 2023

GENRE

XR

PLATFORM

Mobile, Cave/MR, interactive walls/MR

CONSULTANCY ON UX AND DESIGN

ROLE

Game Designer, Producer and UX at Games For Love

DESCRIPTION

For the last year I have been working as intern and lead on the non-profit game Studio GAMES FOR LOVE founded in the US.

I started as an intern looking to contribute for a good cause but also gain experience in the game industry.

I was offered to lead a team if I created a sub-product for our main game named "Channel Surfing" (CS). It is intended to be released for VR and being tested in Oculus Quest. Not many details can be revealed in regards of CS but I am allowed to mention a little bit about one of the chapters I created from scratch for this product, for now the name-code is "The Banquet" and the setting is in a mix of medieval-fantasy environment. I wrote the GDD, art document, set level design in Unity and ux narrative for the project, I lead a team of interns in which many of them were volunteers or new to the industry, I learned from this experience a lot. 

Below, there is low-res of example of documentation I provided for level design, concept art, AI behavior, testing done for the requirements. To know more about the project please visit the official website.

YEAR

In development

GENRE

VR

PLATFORM

Oculus Quest

UX DESIGN FOR CUSTOMERS

Below I share links to projects I have worked on in regards of UX for mobile or browser applications.  My roles and tasks as UX designer were: do UX research, analysis, propose  design solutions on paper and low-fidelity mockups, re-design after analysis of existing evaluation showed faults on customer satisfaction, high-fidelity prototypes in Figma and usability testing with interviews live.  Most of my clients requested an Heuristic Evaluation for their products and I am forbidden to post details, so projects shared here either I have permission or I own them. Please click on them to see full case studios of them.

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